Ancient robots called Dunaias have been awakened by a strange energy. With their help, players do their best to develop their village while trying to fulfill the 3 objectives of the prophecy.
Un gioco di Thomas DupontIllustrato da Sébastien CaiveauPubblicato da BLAM !Adattato da Patrick Beaumé
Each turn, the player chooses one available die. Doing so, they awaken the Dunaia of matching value to work on 2 buildings surrounding it. Then the player uses that die on the main board or on a building (even if hostile) to perform a special action. With the Dunaias’ help, the player completes their building and reaps the benefits: metal flowers used as a precious currency or memory chips that recreate ancient artifacts... Creating synergies on one’s board is key for players to adapt to a prophecy that changes with each game.
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