The time has come to name the druid who will rule over the Sacred Groves. There will be no ceremony for this — only a clash between two druids, summoning powerful animal spirits and transforming into ferocious beasts to claim victory.
A game by Jeremy BelzonsIllustrated by Loxiput Tattoo Published by GRRRE GamesAdapted by David Sylvestre
Each turn, you have a choice between: – sending an animal spirit onto a grove to try to claim it – or transforming to gather more powerful spirits, improving your deck or your hand Fox spirits play on Cunning and movement, Owl spirits on the arcane and unexpected reversals, Bear spirits on raw strength.
When you claim a grove, a Venerable Spirit grants you Domination points, but replaces one of your spirits and weakens your strength.
Bloody Grove offers great strategic depth, with many choices to make every turn.